Ultima Online Forever is the most anticipated MMORPG. Bringing back the original nostalgia of Ultima Online. Ultima Online Forever is ran on a HIGH SPEED (1GIG) DEDICATED SERVER. Electronic Arts Inc. Ultima Online Forever is in no way associated with.
This game is bad.
I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise youThis game is bad.
I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise you have to follow a lot of unspoken rules dictated by the players who played other games of the same.
Now, this is especially true if the franchise you're working on is a great legend and one of the first of its genre. It's hard, and having to do something with it must not be simple.
BioWare tried. They really tried, but they have utterly failed.
Ultima Forever is a reboot, meaning it throws away all the nine-plus two-plus two (not counting the Game Boy and Commodore ones) games that quite a lot of people loved and really looked upon in order to start again and make things anew. Of course they started with Quest of the Avatar, where even in the original games the story actually started to make sense.
Shame is that the game has literally nothing to do with the Ultima universe as everybody already knew it. Classes are not right, world is not right, lore is not right. Everything is wrong, but if we're talking of a reboot then it's actually acceptable. You can do that. Of course you will make quite a lot of fans pretty angry, but you can. But then again, as a 'all-new' game again this Ultima Forever doesn't shine: the gameplay is really shallow, utterly boring and, as EA is pretty known for, has a freemium policy which actually means that you will have a fun time only if you pay your little sack of money. But of course people won't do that for a game that doesn't give anything back. No satisfaction. No rewards.
The original Ultima IV did? Yes. Even finding a single rune in Ultima IV made you jump with satisfaction. This game won't, because it's just another 'touch here, kill the monster' game.
Truly a shame what EA did to a glorious old franchise.…Full Review »
I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise youThis game is bad.
I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise you have to follow a lot of unspoken rules dictated by the players who played other games of the same.
Now, this is especially true if the franchise you're working on is a great legend and one of the first of its genre. It's hard, and having to do something with it must not be simple.
BioWare tried. They really tried, but they have utterly failed.
Ultima Forever is a reboot, meaning it throws away all the nine-plus two-plus two (not counting the Game Boy and Commodore ones) games that quite a lot of people loved and really looked upon in order to start again and make things anew. Of course they started with Quest of the Avatar, where even in the original games the story actually started to make sense.
Shame is that the game has literally nothing to do with the Ultima universe as everybody already knew it. Classes are not right, world is not right, lore is not right. Everything is wrong, but if we're talking of a reboot then it's actually acceptable. You can do that. Of course you will make quite a lot of fans pretty angry, but you can. But then again, as a 'all-new' game again this Ultima Forever doesn't shine: the gameplay is really shallow, utterly boring and, as EA is pretty known for, has a freemium policy which actually means that you will have a fun time only if you pay your little sack of money. But of course people won't do that for a game that doesn't give anything back. No satisfaction. No rewards.
The original Ultima IV did? Yes. Even finding a single rune in Ultima IV made you jump with satisfaction. This game won't, because it's just another 'touch here, kill the monster' game.
Truly a shame what EA did to a glorious old franchise.…Full Review »
Erlebe das erste große Online-Rollenspiel die westlichen Welt in einem actionreichen Ableger. Stürze dich als Krieger oder Magier in die Schlacht um...
- 58/100Normal result
- 7Successful tests
- 1Failed test
- First response1.1 sec
- Resources loaded6.5 sec
- Page rendered394 ms
- Total page load time8 sec
Welcome to ultima-forever.browsergames.de homepage info - get ready to check Ultima Forever Browsergames best content for Germany right away, or after learning these important things about ultima-forever.browsergames.de
We analyzed Ultima-forever.browsergames.de page load time and found that the first response time was 1.1 sec and then it took 6.9 sec to load all DOM resources and completely render a web page. This is a poor result, as 80% of websites can load faster.
HTML 491.7 kB Images 105.8 kB Javascripts 880.8 kB CSS 214.4 kB In fact, the total size of Ultima-forever.browsergames.de main page is 1.7 MB. This result falls beyond the top 1M of websites and identifies a large and not optimized web page that may take ages to load. 80% of websites need less resources to load and that’s why Accessify’s recommendations for optimization and resource minification can be helpful for this project. Javascripts take 880.8 kB which makes up the majority of the site volume.- HTML optimizationHTML content can be minified and compressed by a website’s server. The most efficient way is to compress content using GZIP which reduces data amount travelling through the network between server and browser. HTML code on this page is well minified. It is highly recommended that content of this web page should be compressed using GZIP, as it can save up to 235.9 kB or 48% of the original size.
- Image optimizationImage size optimization can help to speed up a website loading time. The chart above shows the difference between the size before and after optimization. Ultima Forever Browsergames images are well optimized though.
- JavaScript optimizationIt’s better to minify JavaScript in order to improve website performance. The diagram shows the current total size of all JavaScript files against the prospective JavaScript size after its minification and compression. It is highly recommended that all JavaScript files should be compressed and minified as it can save up to 599.2 kB or 68% of the original size.
- CSS optimizationCSS files minification is very important to reduce a web page rendering time. The faster CSS files can load, the earlier a page can be rendered. Ultima-forever.browsergames.de needs all CSS files to be minified and compressed as it can save up to 153.2 kB or 71% of the original size.
Network requests diagram
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Our browser made a total of 167 requests to load all elements on the main page. We found that 0% of them (0 request) were addressed to the original Ultima-forever.browsergames.de, 7% (12 requests) were made to Dmp.theadex.com and 7% (11 requests) were made to Apis.google.com. The less responsive or slowest element that took the longest time to load (2.7 sec) relates to the external source Facebook.com.
Requests
The browser has sent 154 CSS, Javascripts, AJAX and image requests in order to completely render the main page of Ultima Forever Browsergames. We recommend that multiple CSS and JavaScript files should be merged into one by each type, as it can help reduce assets requests from 84 to 1 for JavaScripts and from 7 to 1 for CSS and as a result speed up the page load time.
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IP address
Ultima-forever.browsergames.de uses IP address which is currently shared with 4 other domains. The more sites share the same IP address, the higher the host server’s workload is. It is strongly recommended that the host server should be changed or the hosting provider should be requested to give a different (separate) IP address for this domain.
sevengames.com
browsergames.pl
gameunder.es
crossfireeurope.browsergames.de
80.237.131.124
DNS records
Type | Host | Target/ip | TTL | Other |
---|---|---|---|---|
A | q9i5epy.x.incapdns.net | 107.154.249.18 | 30 | |
CNAME | ultima-forever.browsergames.de | q9i5epy.x.incapdns.net | 3600 |
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Ultima-forever.browsergames.de has no SSL certificate. Web browsing can be safer with HTTPS connection, so we suggest that it should be obtained for this site.
Visitor World Map
Country of origin for 68.8% of all visits is Germany. It’s good for Ultima-forever.browsergames.de that their server is also located in Germany, as that enables the majority of their visitors to benefit from a much faster page load time.
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